Team/Singles/Mixed Doubles Ladders
League Coordinators:
Brian Galebach &
D Baxter
Description
The "Team, Singles, and Mixed Doubles
Ladders" are new, season-long competitions intended for both
teams, individuals (singles), and mixed doubles (one man and one woman). The are three individual ladders,
one for teams, one for singles, and one for mixed doubles. By winning and losing,
teams and singles move up and down their respective ladders,
sometimes slowly, sometimes quickly. People can
play when and whom they like. At the end of the season, the
ladders' top teams, pairs, and individuals will face off in ladder-style
playoffs to determine the ladder champions.
Ladder Entry
Teams, singles, and mixed pairs may join the ladders at any point
during the season. This ensures that everyone, regardless of when they get
together or join, may participate. A new entry starts at the center rung
of their respective ladder. While it is easier to reach the highest rungs
by entering early, the ladders' dynamic ladder-movement system ensures that
very strong teams will be able to reach the top even with a late start.
A person may enter the competition in any or all three of the ladders.
To enter or find out more information, please contact the ladder coordinator,
Brian
Galebach.
Schedule/Matchups
The Ladders have no fixed time for games. Teams, singles, and pairs
may play as often (or as infrequently) as they like. Ladder teams
are encouraged to enter their teams into team-entry leagues (particularly
the Saturday Afternoon League), where games against other Ladder Teams
will count toward Ladder standings. Teams, singles, and pairs may
also schedule games for any other time during the week when ice is available.
Ladder Movement
The Ladders do not utilize a strict ranking, but rather a real
(figurative) ladder with rungs. Teams may share a rung, and there can be
gaps between teams (no teams on some rungs). Whenever someone wins a game,
they move up at least one rung on their respective ladder. Beating an
opponent currently higher up on their ladder means they'll move up multiple
rungs. Likewise, losing moves a team/single/pair down the ladder, and losing
to a lower-rung opponent may move them down multiple rungs. This dynamic
movement system ensures excitement for everyone right up to the end of the season.
| WIN |
| If opponent is: | Move up ladder: |
| on same or lower rung | 1 rung |
| 1-4 rungs higher | 2 rungs |
| 5-8 rungs higher | 3 rungs |
| 9-12 rungs higher | 4 rungs |
| 13-16 rungs higher | 5 rungs |
| etc. | etc. |
|
| LOSS |
| If opponent is: | Move down ladder: |
| on same or higher rung | 1 rung |
| 1-2 rungs lower | 1 rung |
| 3-6 rungs lower | 2 rungs |
| 7-10 rungs lower | 3 rungs |
| 11-14 rungs lower | 4 rungs |
| etc. | etc. |
|
Playoffs/Championship
At the conclusion of the curling season, the top four teams,
singles, and mixed pairs available to participate will qualify for
a ladder-style, 3-vs.-4, 2-vs.-winner, 1.-vs-winner playoff. The
winners of the final games in each of the team, singles, and mixed
pairs divisions will be declared the Ladder Champions.
Other Notes:
Singles Game Format
Because a singles game does
not utilize ice as efficiently as team play (two players instead
of eight), singles matches will be six ends of six stones each,
but keeping the four-rock free guard zone rule. Also, there is
no sweeping, and players are requested not to travel to the house
to examine the positions of stones except before their final throw
of the end. These rules will keep games moving and allow the
scheduling of two singles matches within a two-hour time slot.
Mixed Doubles Game Format
We use the new WCF
mixed doubles rules for this ladder. For more information
on this format, please click here.
Team Spares
One or two spares are allowed.
Spares may play any position. Teams are responsible for
arranging for spares. Teams may play with three.