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Team/Singles/Mixed Doubles Ladders

  • Skill Type/Atmosphere: Social
  • When: Anytime (self-scheduled)
  • Coordinator: Ken Wray
  • Commitment: Full season
  • Who can sign-up: Individuals, Pairs, Teams
  • Description:
    • League coordinator will help facilitate individuals finding a team
    • No cap on number of teams
    • Play is self-scheduled with results of games reported to the league coordinator with play-offs at the end of the season

The “Team, Singles, and Mixed Doubles Ladders” are season-long competitions intended for teams, individuals (singles), and mixed doubles (one man and one woman). The are three individual ladders, one for teams, one for singles, and one for mixed doubles. By winning and losing, teams and singles move up and down their respective ladders, sometimes slowly, sometimes quickly. People can play when and whom they like. At the end of the season, the ladders’ top teams, pairs, and individuals will face off in ladder-style playoffs to determine the ladder champions.

Ladder Entry

Teams, singles, and mixed pairs may join the ladders at any point during the season. This ensures that everyone, regardless of when they get together or join, may participate. A new entry starts at the center rung of their respective ladder. While it is easier to reach the highest rungs by entering early, the ladders’ dynamic ladder-movement system ensures that very strong teams will be able to reach the top even with a late start. A person may enter the competition in any or all three of the ladders. To enter or find out more information, please contact the ladder coordinator,¬†Ken Wray.

Schedule/Matchups

The Ladders have no fixed time for games. Teams, singles, and pairs may play as often (or as infrequently) as they like. Ladder teams are encouraged to enter their teams into team-entry leagues (particularly the Saturday Afternoon League), where games against other Ladder Teams will count toward Ladder standings. Teams, singles, and pairs may also schedule games for any other time during the week when ice is available.

Ladder Movement

The Ladders do not utilize a strict ranking, but rather a real (figurative) ladder with rungs. Teams may share a rung, and there can be gaps between teams (no teams on some rungs). Whenever someone wins a game, they move up at least one rung on their respective ladder. Beating an opponent currently higher up on their ladder means they’ll move up multiple rungs. Likewise, losing moves a team/single/pair down the ladder, and losing to a lower-rung opponent may move them down multiple rungs. This dynamic movement system ensures excitement for everyone right up to the end of the season.

WIN
If opponent is: Move up ladder:
on same or lower rung 1 rung
1-4 rungs higher 2 rungs
5-8 rungs higher 3 rungs
9-12 rungs higher 4 rungs
13-16 rungs higher 5 rungs
etc. etc.
LOSS
If opponent is: Move down ladder:
on same or higher rung 1 rung
1-2 rungs lower 1 rung
3-6 rungs lower 2 rungs
7-10 rungs lower 3 rungs
11-14 rungs lower 4 rungs
etc. etc.

 

Playoffs/Championship

At the conclusion of the curling season, the top four teams, singles, and mixed pairs available to participate will qualify for a ladder-style, 3-vs.-4, 2-vs.-winner, 1.-vs-winner playoff. The winners of the final games in each of the team, singles, and mixed pairs divisions will be declared the Ladder Champions.

Other Notes:

Singles Game Format
Because a singles game does not utilize ice as efficiently as team play (two players instead of eight), singles matches will be six ends of six stones each, but keeping the four-rock free guard zone rule. Also, there is no sweeping, and players are requested not to travel to the house to examine the positions of stones except before their final throw of the end. These rules will keep games moving and allow the scheduling of two singles matches within a two-hour time slot.

Mixed Doubles Game Format
We use the new WCF mixed doubles rules for this ladder. For more information on this format, please click here.

Team Spares
One or two spares are allowed. Spares may play any position at or below the position of the person being replaced. Teams are responsible for arranging for spares. Teams may play with three.